Sorry for leaving last year's thread on a cliff-hanger when I kind of ran into a creative wall and put it aside. Fortunately, I've enlisted George Lucas to tell us how the last colony's story played out:
Thanks George. So there you have it.
Last year's thread if you'd like to re-visit it
And the original from a few years back if you'd like a re-read
As mentioned in the other thread, the game just had a big update along with a new expansion called Royalty. I haven't read much on it myself and don't really know what to expect, but maybe that will just make it more interesting.RimWorld is a computer game in which you manage a group of stranded castaways on a remote planet, working to establish a sustainable settlement in the face of threats from starvation, natural disasters, wildlife, hostile natives, pirates, etc.
What makes RimWorld different is that unlike most other games, in which you have direct control over your characters, your settlers in RimWorld have minds of their own, and your planning must take into account their strengths, weaknesses, and personality quirks. RimWorld characters can develop rivalries, fight, fall in love, become drug addicts, have nervous breakdowns, and all manner of other things. All these details make it as much of an emergent storytelling generator as of a game.
So, what I'll be doing is playing through some sessions of the game, using characters based on Swampers to make it interesting, and post updates and screenshots here as things play out.
First poll is up to select the biome for our next colony. After that we'll do the colony pet, etc. and proceed with the next steps.