
Old thread if you'd like a re-read
For those who missed it or need a refresher:
The game has gone through some significant updates since we left off and recently hit its official 1.0 release. Some of the major new features include:RimWorld is a computer game in which you manage a group of stranded castaways on a remote planet, working to establish a sustainable settlement in the face of threats from starvation, natural disasters, wildlife, hostile natives, pirates, etc.
What makes RimWorld different is that unlike most other games, in which you have direct control over your characters, your settlers in RimWorld have minds of their own, and your planning must take into account their strengths, weaknesses, and personality quirks. RimWorld characters can develop rivalries, fight, fall in love, become drug addicts, have nervous breakdowns, and all manner of other things. All these details make it as much of an emergent storytelling generator as of a game.
So, what I'll be doing is playing through some sessions of the game, using characters based on Swampers to make it interesting, and post updates and screenshots here as things play out.
- The world is now a proper sphere rather than a flat map.
- Other factions now have their own settlements, will travel routes and territorial control accounted for, making the world feel more alive.
- You can have more than one colony active at once.
- You can pack up your people in a group and send them on a mission to settle at a new site, trade with other factions, rescue people, or even attack enemies.





Still getting a few things straightened out for the initial set-up, but should have more in the coming days. Will also see about putting up polls for in-game decisions again. Stay tuned...